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Advanced Maya Texturing and Lighting, by Lee Lanier
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Level up your skills with powerful texturing and lighting techniques
Advanced Maya Texturing and Lighting, Third Edition leads you through the latest advanced techniques for adding realistic detail to your models. This new edition is up-to-date with the latest Maya texturing, lighting, and rendering features, including an exploration of the Node Editor, new Maya utility nodes and expanded coverage of mental ray shaders, and render settings. The proven tutorials are culled from real-world experience and refined to give you the ultimate in practical skills. You'll learn workflow tips and tricks, the construction of custom shading networks, and the application of time-saving tools that bring your project from concept to reality. The companion website features several gigabytes of Maya scene files, texture bitmaps, and QuickTime movies that support the exercises in the book, giving you everything you need to advance your animation skillset.
This book helps you take your rendering skills to the next level with the advanced tools and techniques that take animation from good to great.
- Learn the theory behind expert lighting design
- Understand shadows, shading components, and texture mapping
- Work with node networks, raytracing, and global illumination
- Try new approaches to rendering using Maya Software and mental ray
If you're ready to take a big step forward and fine-tune your style, Advanced Maya Texturing and Lighting, Third Edition is the practical, hands-on guide you need.
- Sales Rank: #1040608 in eBooks
- Published on: 2015-04-03
- Released on: 2015-04-03
- Format: Kindle eBook
From the Back Cover
Turn the Spotlight on Your Creations with Tips from a Pro
Learn the secrets of professional animators and achieve amazing results with the detailed instruction you'll find in this new edition of Advanced Maya Texturing and Lighting. Written by industry veteran Lee Lanier, whose texturing and lighting has been featured in such films as Mortal Kombat, Antz, and Shrek, this in-depth book focuses on advanced techniques used in real-world production environments.
You'll find extensive and updated coverage of custom shading networks, particle texturing, pelt mapping, Global Illumination, Final Gather, HDR lighting, mental ray shaders, normal mapping, and multipass rendering. You'll also explore the latest texturing and lighting theories and trends in the animation industry--information to help you improve your skills, no matter what software you use.
The enclosed CD features exclusive content, including textures, custom shading networks, movies, and scene files for chapter tutorials and many of the illustrations in the book. All included scene files are saved in the Maya 8.5 .ma format and have been tested with Maya 8.5 and Maya 2008. You'll also find a bonus chapter with advanced lessons.
About the Author
Lee Lanier is a professional animator and instructor who has created digital special effects for such films as Mortal Kombat. He served as a senior animator in the Modeling and Lighting departments on Antz and Shrek and has produced and directed the animated short films "Millennium Bug," "Mirror," "Day Off The Dead," "Weapons of Mass Destruction," and "13 Ways to Die at Home." He has taught at several schools, including the Academy of Art University, Art Institute of Las Vegas, and Westwood College Online. His work can be seen at beezlebugbit.com.
Most helpful customer reviews
1 of 1 people found the following review helpful.
Solid book for experienced all around 3D artists and a must-have for lighting artists
By Mauricio Llano Ju�rez
This book it's a must have for 3D artists that want to enhance their lighting, texturing and a bit of scripting abilities. The book will guide you from the simple concepts all the way and even teach you how to properly setup lights and configure them with the connection editor. The lighting is pretty detailed as you would expect. The examples given guide you through the basics (identifying light sources and types) to the connection editor and also theres a big part of the book dedicated to rendering settings. This is a neat addition given that you will how to configure Maya's Software render to look on par with Mental Ray or boost the quality of Mental Ray's power.
It's a big book, so you are getting a lot for your money and all the pictures are well placed and good sized.
For the texturing portion you will also learn a lot from the connection editor and link lights and specific color maps and values so you get the best result.
I can't reccomend it enough as you are getting a solid book with light, textures, and rendering practical contents (and excersises). All well explained, step by step by Lee Lanier.
0 of 0 people found the following review helpful.
Inspirational!
By Michelle Dawson
This book is full of the best tips and tricks for MAYA users. From understanding how and when to use the most basic lighting setups to some of the most beautiful, advanced techniques possible. This book isn't a course; it's not meant to teach you from scratch. You need a basic knowledge and understanding of MAYA and how it works. But this book will take your projects to the next level and help you create works you never knew you were capable of!
0 of 0 people found the following review helpful.
He Does It Again! Another Great Book By Lee Lanier
By Gary Gates
It's always a pleasure reading through a book written by Lee Lanier, because you know you're getting the knowledge and experience of a true professional that knows what he's talking about. Having been fortunate enough to have been a student of Lee's before, I am glad to see that Lee is just as helpful and thorough in his book as he was as a teacher. Great job with the book Lee!
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